Kingsley Stephens

Research Programmer

  • 3D graphics
  • VR/AR/MR, Unity 3D
  • Game artificial intelligence
  • Agent-based crowd simulation
  • GPU shader programming

Kingsley is an immersive visualisation specialist with extensive experience in the computer games industry. His interests include real-time 3D graphics, VR/AR/MR, Unity 3D, game artificial intelligence, agent-based crowd simulation and GPU shader programming.

Kingsley is a lead developer and project coordinator. He manages and develops immersive visualisation projects within the SensiLab and Immersive Analytics groups, as well as the CAVE2 platform with Monash Immersive Visualisation Platform (MIVP).

Kingsley holds an Honours degree in Information Technology (Software Engineering) and a Masters of Information Technology, both from Queensland University of Technology.